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Showing posts from June, 2017

Games in teaching: testing out Seppo.io

It is summer time and a therefore a good time to start thinking about how to organize the courses in the coming autumn semester. One of the goals that I have set for myself in my teacher training is to learn more about pedagogy in the digital environments, and also touch the topic of gaming that is oh so hot in the Finnish education industry at the moment. The gaming function in education is not there just for fun (even if it is clear that enjoying the learning process improves the results), but in fact it has been proven e.g. at University of Colorado in Denver that  learners who gained skills through gamified e-learning courses scored 14% higher than those who learned through traditional methods.  Having heard that our university has an access to Seppo.io I am eager to test it out. Seppo.io provides a platform to teach with a game, "in a fun and easy way", as they advertise. The pros of the tool are the possibility to take the learning out from the classroom to the